Week 2

Bouncing balls! Lots and lots of bouncing balls. I feel I've learnt an important lesson about using reference before diving straight in with an animation. We had a selection of different balls to throw around the studio while making observations. Interestingly though, I found creating animations that replicated the balls exactly as they behaved in real life didn't always achieve a pleasing or readable movement. It seems more important to observe the overall feel of the ball by dropping it on various surface and from a variety of heights. After some experimentation the fundamental differences between each ball become more apparent and it's these traits which must be represented, and to some extent exaggerated, in the animation.

Here I've tried to capture the "floaty" feel of a beach ball in simple 2D, however, I'm not so sure how effectively I captured it:


The following was an attempt at a Ping-pong ball, again in 2D.
The weekly crit was an interesting exercise, each animation was not named as the ball it depicted, instead we had to decide, as a group, which ball it was meant to be as a test of how convincing the animation was.

Moving on to 3D was an experience, having briefly dipped into Maya in the past definitley softened the blow but none the less I was feeling somewhat swamped by the complexity of the software.

Bowling Ball:
 
Football:


Ping-Pong Ball:

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